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3D Character Artist

Make a character in 3D form

If you experienced seeing CGI animated TV shows, video games with 3D-rendered graphics, movies and internet with the combination of X,Y and Z axis, then they have fully modeled characters based on their traditional character designs and concept artworks. Made by 3D character modelers and sculptors, these characters are computer-generated imageries, including the traditionally modeled ones, and their physics and animations are represented as the comparison to true life you saw with your eyes.


Psoaic must have one or more versatile 3D character designers (or 3D character artists) with lots of artistic modelling experiences and professional talents for sculpting, modelling and character designs. When there are many projects to work in various stages of creation and production, modelers, sculptors and 3D character artists will be possibly regarded and welcomed to us for the application of their modelling, sculpting and artistic abilities in different ways that determine the needs of these projects. In addition, the collaboration of animators and concept artists with their artistic skills can anatomically bring the 3D-rendered characters to life, and provisionally improve character designs by revising or updating them. They are very helpful to do their supports with 3D character designs, created by character artists. So it is interesting to attract audiences with visually fantastic 3D art styles that appear in games and other projects we made because we proudly love 3D character artists, and show artistic passions to everyone who experienced 3D graphics.

Responsibilities
  • Sculpting and modelling character designs.

  • Digitally modelling and sculpting hi-res character models in Blender 3D, Autodesk Alias, 3D-Coat, Mudbox, Maya, ZBrush and other digital sculpting software.

  • Making clean, low-res computer and video game topology, UVs and textures.

  • Collaboratively working with animators to create 3D motions for characters that can believably move and perform actions.

  • While artistically making them moveable for game designs, animated shorts and other projects, having collaboration with multi-disciplinary design teams is possibly responsible to bring characters to life in 3D instead of 2D.

  • Revising/updating and improving character designs with the help of concept artists to make changes of respective characters.

  • Putting 3D models into games that render 2.5D graphics with the help of 2D animators and artists.

  • Staying updated with industry trends and techniques.

  • Continually developing their skills and knowledge to produce high-quality work.

Qualifications
  • 4 or more years of experience in a creative and artistic field, such as drawing, designing, illustrating, painting, rotoscoping, digitizing, modelling, or sketching things for video games, TV shows, animated shorts, or movies.

  • A strong foundation and background in traditional art skills, such as modeling and sculpting, and design.

  • Excellent communication, collaboration, and problem-solving skills.

  • The ability to artistically make characters in a range of styles with an emphasis on character designs that may be transitionally rendered from 2D to 3D.

  • Hard-surface modeling skills.

  • Inclusion of drawing, sketching, illustrating, painting, rotoscoping, digitizing and other traditional art skills.

  • Thorough knowledge of human, animal and creature anatomies you really understand.

  • Taking pride in and personal ownership of your character designs.

  • The ability to directly contributing your character models to both the physical creation of high-quality, well-detailed products and the conceptual thinking, which consists imaginations from people's minds.

  • A baccalaureate or bachelor's degree in computer graphics, animation, rigging, filming, modelling, sculpting, texturing, or a related field.

  • Working knowledge and excellence of the following list of 3D computer graphics software you understandably mastered on:

    • Autodesk™ 3ds Max

    • Autodesk™ Maya

    • Autodesk™ Mudbox

    • Avaturn

    • Blender 3D

    • Cinema 4D

    • DAZ Studio

    • Houdini

    • MakeHuman

    • MetaHuman Creator

    • Metasequoia

    • OpenFX

    • Paint 3D

    • PMX Editor

    • Reallusion

    • Sculptris

    • Wings 3D

    • ZBrush

  • Experience with the following game engines:

    • Amazon Lumberyard

    • Clickteam Fusion

    • Cocos2d

    • CryEngine

    • Defold

    • GameMaker (Game Maker and GameMaker Studio)

    • GDevelop

    • Godot Engine

    • Open 3D Engine

    • Pygame

    • Unity

    • Unreal Engine

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