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Software Engineering

Technical Artist

Bringing imagination to life through the power of technology

Technical art is a fascinating field that combines creativity and technical skills. It involves using software and tools to create visual effects, animations, and other digital art forms. Whether you're a beginner or an experienced professional, there is always something new to learn this exciting field.


A technical artist is a creative professional who combines artistic skills with technical expertise to bring digital creations to life. They are responsible for designing and implementing visual effects, animations, and other interactive elements in video games, films, and other digital media. With a keen eye for detail and a passion for innovation, technical artists play a crucial role in the development of cutting-edge digital content.


Psoaic is seeking a talented technical artist to join our team. As a technical artist at Psoaic, you will have the opportunity to work on cutting-edge projects and collaborate with a team of passionate professionals. Your role will involve designing and implementing visual effects, animations, and other interactive elements in video games, films, and other digital media. If you have a passion for innovation and a keen eye for detail, we would love to hear from you.

Responsibilities
  • Designing and implementing visual effects, animations, and other interactive elements in video games, films, and other digital media.

  • Working together with artists, programmers, and other professionals to ensure that the product meets the highest standards of quality and functionality.

  • Troubleshooting technical issues and developing new tools and techniques to improve the production pipeline.

  • Getting updates with the latest trends technologies in the industry to ensure that their work remains cutting-edge.

Qualifications
  • 4 or more years of experience in a creative and artistic field, such as drawing, designing, illustrating, painting, rotoscoping, digitizing, modelling, or sketching things for video games, TV shows, animated shorts, comics/manga or movies.

  • A strong foundation in traditional art skills, such as drawing, painting, modelling, sculpting, and composition.

  • The ability to make artworks in a range of artistic styles with an emphasis on traditionally or digitally illustrated designs.

  • A deep understanding of technical specifications and the ability to translate them into visually appealing designs.

  • A bachelor's degree in science, game design, fine arts, art designs, or a related field, as well as experience with technical drawing software and tools.

  • Excellent communication, collaboration, and problem-solving skills.

  • A strong background in both art and technology, including experience with 3D modeling, animation, and visual effects.

  • A keen eye to detail.

  • The ability to essentially collaborate with other professionals.

  • Working knowledge and excellence of the following list of raster graphics editors you understandably mastered on:

    • Adobe™ Fireworks

    • Adobe™ Illustrator

    • Adobe™ Photoshop

    • Blender 3D

    • Chasys Draw IES

    • CinePaint

    • Clip Paint Studio

    • Corel™ Draw

    • Corel™ Photo-Paint

    • Corel™ Painter

    • Corel™ Painter Essentials

    • Corel™ Rave

    • CVIPtools

    • Fotografix

    • GIMP

    • GimPhoto

    • GIMPshop

    • ImageMagick

    • Inkscape

    • Irfanview

    • PaintShop Pro

    • Karbon

    • Krita

    • LazPaint

    • LibreOffice Draw

    • Microsoft Expression Design

    • MS Paint

    • MtPaint

    • MyPaint

    • NeoPaint

    • Pencil2D

    • Pinta

    • Pivot Animator

    • Pixia

    • sK1

    • Spine 2D

    • SVG-edit

    • SWFTools

    • Synfig

    • Toonloop

    • Toonz (including OpenToonz and Toonz Premium)

    • Ultimate Paint

  • Working knowledge of the following list of 3D computer graphics software you understandably mastered on:

    • Autodesk™ 3ds Max

    • Autodesk™ Maya

    • Blender 3D

    • DAZ Studio

    • Cinema 4D

    • Houdini

    • MakeHuman

    • Metasequoia

    • MMD

    • OpenFX

    • Paint 3D

    • PMX Editor

    • Reallusion

    • Source Filmmaker

    • Wings 3D

  • Experience with the following programming languages:

    • C

    • C++

    • C#

    • GDScript

    • GML Script

    • Google Go

    • Java

    • JavaScript

    • Lua

    • Objective-C

    • Python

    • Swift

    • TypeScript

    • Xcode

  • Experience with the following game engines and their respective programming language:

    • Amazon Lumberyard

      • C++

      • Lua

    • Box2D

      • C

    • Clickteam Fusion

    • Cocos2d

      • C++

      • C#

      • Java

      • JavaScript

      • Objective-C

      • Python

      • Swift

      • TypeScript

    • CryEngine

      • C++

      • C#

    • Defold

      • Lua 5.1

      • LuaJIT

    • GameMaker (Game Maker and GameMaker Studio)

      • GML Script

      • GML Visual

    • GDevelop

    • Godot Engine

      • C# (Godot Engine - .NET)

      • GDScript (default)

    • I.K.E.M.E.N Go (Plus)

      • C

      • Google Go

    • M.U.G.E.N

    • Open 3D Engine

      • C++

      • Lua

      • Python

    • Pygame

      • Python

    • Ren'Py

      • Python

    • Solar2D/Corona

      • Lua

    • Unity

      • C#

    • Unreal Engine

      • C++

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